![]() The point I'm trying to say is, as Scrapyard Bob has said, set up a 'fire and forget' forget factory system and go about other things. I really should fix that this weekend but thats not the point. So much so that I burnt out after the 2nd week and now have all my characters PI planets sitting there doing nothing. I can attest that it's a ROYAL pain in the ass to have 8 characters making robotics from P2 materials when your set up can only hold around 18 hours worth of 'stuff'. I did a set up that would chew through P2 materials and output Robotics quite quickly on my characters doing PI. So, does anyone have any insight into improving my existing method? Or perhaps a better system/arrangement that would improve my coversion from P1 to P2? My search of the internet has revealed little insight into factory planets, and any advice would be greatly appreciated! I've tried working out the "best" arrangement, but regardless i still encounter this issue. This in turn can make other process' stop, resulting in their secondary resource to be used by other factories, resulting in a further disparity between resources consumed. I've come to find that certain materials are consumed faster, depending how i arrange which factory is running which process. As each P2 factory takes 2 seperate P1 materials combined to be created, i've been trying to work out the best arrangement, so that the resources are consumed evenly (or as evenly as possible). The issue im having is the correct distibution of P1 resources between the two launchpads for making the P2. This works perfectly because there are 21 P3 materials, and 21 factories. Once i've got a good amount of P2, its a simple matter of switching the factories. Unfortunately there are 24 P2 materials, so im forced to occationally switch 3 of my factories to the ones i've been missing. This has allowed me to effectively dump the required resources into either launchpad, and the factories chew them up, and place the P2 back into the same launchpad the factory is connected to. Unfortunately, this is the limit of the planets powergrid. As it stands i have a few that have 2 launchpads, the first connecting to 10 advanced factories, and the other connects to 11. My attempts to convert this amount from P1 to P3 is a very slow process, and i wonder if anyone has perfected a factory planet to do this easily. I've been doing PI for quite some time now, and have amassed a sizeable amount of P1 material. Hey, was wondering if i could get some expert opinions on factory planets. ![]()
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December 2022
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